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The problem with 3d is that there isn't one godlike program like Photoshop, there are several. And each is different and used for a slightly different purpose. If you have no experience whatsoever, I'd recommend Sculptris for 3d sculpting, it's free and pretty much an easier version of ZBrush. For 3d modeling, Blender, free also. When those start to feel too simple, just upgade to more professional tools (like ZBrush and 3DS Max, Modo etc). The first few weeks are always horrible, so don't give up if you have even the slightest feel like you might enjoy 3d.
I had a little contact with traditional sculpturing and digital vectors, seems like 3D could be close to those two things. Plus I had some 3D in school, but on a poor level.
It's interesting how you can manage one 3D project throughout many different programs. I noticed it while looking through 3D gallery here on dA that most of work have been done in at least 2 programs or so. For vector there's no standard file format so it's hard to edit one in other program. Yeah, I still have much to explore and discover
Thank you for your advice on programs, I was exactly confused if to start from more advanced program or something simpler. Also thanks for naming some of them
Thank you once more, you seem like a really nice person and great artist! I read some of your tumblr and had quite a good time ^^
Seems like a nice tutorial, though I didn't have too much contact with making 3D art
Where was ZBrush and your tutorials when I had a 3D class in college. We used Maya and I could never get a good handle of it.