Actually, your tutorial made me think about why is that I never tried 3D art before and I came to conclusion I have no good reason not too.. it seems hard but everything at the beginning is, right? I'd love to try it out! Would you have any advice for a complete beginner? Which program would you recommend to work with? I had only contact with povray in school which seemed for me more of a toy then a real program, would you agree?
3d art is somewhat harder to learn than 2d since pretty much everyone has used a pen sometime in their lives, 3d-related things not so much. But it's definitely possible, I had zero 3d experience when I started school but it only takes a few weeks or a month to get into it.
The problem with 3d is that there isn't one godlike program like Photoshop, there are several. And each is different and used for a slightly different purpose. If you have no experience whatsoever, I'd recommend Sculptris for 3d sculpting, it's free and pretty much an easier version of ZBrush. For 3d modeling, Blender, free also. When those start to feel too simple, just upgade to more professional tools (like ZBrush and 3DS Max, Modo etc). The first few weeks are always horrible, so don't give up if you have even the slightest feel like you might enjoy 3d.
Thank you for your thoughtful reply, your advice seems very reasonable
I had a little contact with traditional sculpturing and digital vectors, seems like 3D could be close to those two things. Plus I had some 3D in school, but on a poor level.
It's interesting how you can manage one 3D project throughout many different programs. I noticed it while looking through 3D gallery here on dA that most of work have been done in at least 2 programs or so. For vector there's no standard file format so it's hard to edit one in other program. Yeah, I still have much to explore and discover
Thank you for your advice on programs, I was exactly confused if to start from more advanced program or something simpler. Also thanks for naming some of them
Thank you once more, you seem like a really nice person and great artist! I read some of your tumblr and had quite a good time ^^
I pretty much started sculpting with ZBrush (Sculptris didn't exist back then) but I did have some traditional 3d knowledge to back it up. It's important to know the basics before moving to a more advanced level imo
I got fed up and needed to research polypainting literally just today, since my course breezed over it and heavily encouraged 3dsmax/photoshop texturing instead. Already found everything I needed, but on behalf of newbie modellers everywhere, thank you c: